Commit 062281b0 by BellCodeEditor

save project

parent 9b0e69b4
Showing with 15 additions and 4 deletions
...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
qwer = [(0,-1),(0,0),(0,1),(0,2)]
qwe=font.render(str(score),True,(0,0,0)) qwe=font.render(str(score),True,(0,0,0))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -23,10 +24,10 @@ while True: ...@@ -23,10 +24,10 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if center[1] <15: if center[1] <13:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
if center[1] > 1: if center[1] > 2:
center[1]-=1 center[1]-=1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0]<25: if center[0]<25:
...@@ -35,8 +36,18 @@ while True: ...@@ -35,8 +36,18 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(250,232,34),(center[1]*20-20,center[0]*20-20,20,20),0) current_pos = []
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in qwer :
pos = (cube[0] + center[0], cube[1]+ center[1])
current_pos.append(pos)
for cube in current_pos :
pygame.draw.rect(screen,(250,232,34),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
screen.blit(qwe,(350,70)) screen.blit(qwe,(350,70))
# 刷新画面 # 刷新画面
......
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