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  • pygame_lesson10_diy3
  • my_Tetris.py
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  • BellCodeEditor's avatar
    save project · 794ecf31
    BellCodeEditor committed 2 years ago
    794ecf31
my_Tetris.py 2.09 KB
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from operator import truediv
import random
import time
import pygame
from pygame import locals

pygame.init()   # 初始化


def main():
    willInit = True
    score = 0
    grid_size = 20  # 格子大小
    grid_num_width = 15     # 横向格子数量
    grid_num_height = 25      # 纵向格子数量
    FPS = 60
    frame = 0
    willFall = True
    willCheck = True

    contents = [0, random.randint(1, 15)]

    # 创建窗口
    screen = pygame.display.set_mode((460, 500))
    pygame.display.set_caption("俄罗斯方块")
    clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
    # 载入素材
    background = pygame.image.load('bg.png')
    font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
    while True:
        willFall = True
        for event in pygame.event.get():
            if event.type == locals.QUIT:
                exit()
            if event.type == locals.KEYDOWN:
                if event.key == locals.K_a and contents[1] > 1:
                    contents[1] -= 1
                    willFall = False
                elif event.key == locals.K_d and contents[1] < 15:
                    contents[1] += 1
                    willFall = False
        if frame % FPS == 0 and frame != 0:
            if willInit:
                startTime = time.time()
                willInit = False
            if time.time() - 0.5 > startTime:
                frame = 0
            print(str(time.time()) + ' ' + str(startTime))
            continue
        else:
            willInit = True

            
        if willFall:
            contents[0] += 1 / FPS
            frame += 1


        # 将背景图画上去
        screen.blit(background, (0, 0))
        pygame.draw.rect(screen, (52, 235, 140), ((contents[1] - 1) * 20, (contents[0] - 1) * 20, 20, 20), 0)
        pygame.draw.rect(screen, (52, 201, 235), ((contents[1] - 1) * 20, (contents[0] - 1) * 20, 20, 20), 1) 
        # 得分
        score_str = font.render(str(score), True, (50, 168, 82))
        screen.blit(score_str, (350, 70))
        # 刷新画面
        pygame.display.update()
        clock.tick(FPS)

main()