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  • pygame_lesson10_diy3
  • my_Tetris.py
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  • BellCodeEditor's avatar
    save project · 184f52cf
    BellCodeEditor committed 3 years ago
    184f52cf
my_Tetris.py 1.45 KB
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import pygame
from pygame import locals,init,display,draw
from pygame.image import load
from pygame.font import Font
from pygame.time import Clock as clock

init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30

# 创建窗口
screen = display.set_mode((460, 500))
display.set_caption("俄罗斯方块")
# 载入素材
background = load('bg.png')
font = Font('STKAITI.TTF', 60)  # 字体
center = [2,8]

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        elif event.type == locals.KEYDOWN:
            if event.key == locals.K_DOWN or event.key == locals.K_s:
                if center[0] < 25:
                    center[0] += 1
            elif event.key == locals.K_RIGHT or event.key == locals.K_d:
                if center[1] > 1:
                    center[1] += 1
            elif event.key == locals.K_LEFT or event.key == locals.K_a:
                if center[1] < 15:
                    center[1] -= 1
    score_text = font.render(str(score),True,(0,0,0))
    # 将背景图画上去
    screen.blit(background,(0,0))
    draw.rect(screen,(0,0,0),(center[1] * 20 - 20,center[0] * 20 - 20,20,20),0)
    draw.rect(screen,(255,255,255),(center[1] * 20 - 20,center[0] * 20 - 20,20,20),1)
    # 得分
    screen.blit(score_text,(350,70))
    # 刷新画面
    pygame.display.update()
    clock().tick(FPS)