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Commit eaa28080 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 2b1a186b
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Showing with 7 additions and 2 deletions
  • my_Tetris.py
my_Tetris.py
View file @ eaa28080
...@@ -8,6 +8,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,6 +8,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,1)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -33,8 +34,12 @@ while True: ...@@ -33,8 +34,12 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(225,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) curr_pos=[]
pygame.draw.rect(screen,(225,225,225),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
pygame.draw.rect(screen,(225,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(225,225,225),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
......
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