Commit 7fb874e3 by BellCodeEditor

save project

parent cae5c529
Showing with 20 additions and 25 deletions
...@@ -4,10 +4,8 @@ from pygame import locals ...@@ -4,10 +4,8 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_width = 20 # 横向格子数量 grid_num_height = 25 # 纵向格子数量
grid_num_height = 30 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
...@@ -18,7 +16,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +16,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)] current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,33 +26,29 @@ while True: ...@@ -27,33 +26,29 @@ while True:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if center[1]<15: if center[1]<15:
center[1]+=1 center[1]+=1
elif event.key==locals.K_LEFT: elif event.key == locals.K_LEFT:
if center[1]>1: if center[1]>1:
center[1]-=1 center[1]-=1
elif event.key==locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
score_text=font.render(str(score),True,(0,0,0)) current_pos=[]
screen.blit(score_text,(350,70)) for cube in current_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分
text_surface=font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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