Commit 5d8ce366 by BellCodeEditor

save project

parent f35ef383
Showing with 16 additions and 8 deletions
...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
curr_shape =[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -37,17 +38,24 @@ while True: ...@@ -37,17 +38,24 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0), curr_pos = []
(center[1] * 20-20, center[0] * 20-20, for cube in curr_shape:
20,20), aa = (cube[0] + center[0],cube[1] + center[1])
0) curr_pos.append(aa)
pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20,center[0] * 20-20, for cube in curr_pos:
20,20), pygame.draw.rect(screen,(153,0,102),
1) (center[1] * 20-20, center[0] * 20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20,center[0] * 20-20,
grid_size,grid_size),
1)
# 得分 # 得分
score_text = font.render(str(score),True,(0,0,0)) score_text = font.render(str(score),True,(0,0,0))
screen.blit(score_text , (350,70)) screen.blit(score_text , (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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