Commit 58b06db7 by BellCodeEditor

save project

parent 1cd5cf96
Showing with 11 additions and 5 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
center = [2, 8] center = [2, 8]
current_shape = [(0, -1),(0, 0)(0, 1)(-1, 0)]
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -22,13 +23,13 @@ while True: ...@@ -22,13 +23,13 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_d:
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: elif event.key == locals.K_a:
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_s:
if center[1] < 25: if center[1] < 25:
center[0] += 1 center[0] += 1
elif event.key == locals.K_w: elif event.key == locals.K_w:
...@@ -37,10 +38,15 @@ while True: ...@@ -37,10 +38,15 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0, 0)) screen.blit(background,(0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos
pygame.draw.rect(screen,(255,0,0), pygame.draw.rect(screen,(255,0,0),
(center[1] * 20-20, center[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20, center[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
......
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