Commit 4b23051f by BellCodeEditor

save project

parent 9fd37de7
Showing with 23 additions and 7 deletions
...@@ -15,30 +15,46 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,30 +15,46 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)] current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.type == locals.K_d: if event.key == locals.K_D:
if center[1]<15: if center[1]<15:
center[1]+=1 center[1]+=1
if event.type == locals.K_a:
if event.key == locals.K_A:
if center[1]>1: if center[1]>1:
center[1]-=1 center[1]-=1
if event.type == locals.K_s:
if event.key == locals.K_S:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) curr_pos = []
pygame.draw.rect(screen,(255,225,225),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in current_shape: # cube 立方体
aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen, (255, 0, 0),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分 # 得分
text_surface=font,render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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