Commit 3a67a9c8 by BellCodeEditor

save project

parent 2f2ed923
Showing with 8 additions and 3 deletions
...@@ -17,7 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,7 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -35,8 +35,13 @@ while True: ...@@ -35,8 +35,13 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 得分 # 得分
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,20,20,20),0) current_pos = []
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,20,20,20),1) for cube in current_shape:
pos = (cube[0] + center[0],cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,20,20,20),1)
score_text = font.render(str(score),True,(0,0,0)) score_text = font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
......
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