Commit 0f10ad86 by BellCodeEditor

auto save

parent 7cffa538
Showing with 8 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -8,6 +7,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -8,6 +7,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -32,11 +32,15 @@ while True: ...@@ -32,11 +32,15 @@ while True:
center[0]=center[0]+1 center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) curr_pos=[]
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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