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Commit
0f10ad86
authored
3 years ago
by
BellCodeEditor
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7cffa538
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my_Tetris.py
my_Tetris.py
View file @
0f10ad86
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
...
...
@@ -8,6 +7,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
center
=
[
2
,
8
]
curr_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)]
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -32,11 +32,15 @@ while True:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
curr_pos
=
[]
for
cube
in
curr_shape
:
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
aa
)
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
\ No newline at end of file
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