my_Tetris.py
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import pygame
from pygame import locals
pygame.init() # 初始化
zhu0 = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
zhu_ = pygame.font.Font('STKAITI.TTF', 60) # 字体
zhu__=[0,0]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_a:
if zhu__[0]>0:
zhu__[0]-=1
if event.key == locals.K_d:
if zhu__[0]<14:
zhu__[0]+=1
#if event.key == locals.K_d:
#if event.key == locals.K_d:
screen.blit(background,(0,0))
zhu=zhu_.render(str(zhu0),True,(0,0,0))
screen.blit(zhu,(400,50))
pygame.draw.rect(screen,(0,0,255),(zhu__[0]*20,zhu__[1]*20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(zhu__[0]*20,zhu__[1]*20,20,20),2)
pygame.display.update()
clock.tick(FPS)