Commit c90cccde by BellCodeEditor

save project

parent 450021e3
Showing with 13 additions and 8 deletions
...@@ -17,8 +17,8 @@ background = pygame.image.load('bg.png') ...@@ -17,8 +17,8 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
current_i=[(0,0),(1,0),(2,0),(3,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -39,13 +39,18 @@ while True: ...@@ -39,13 +39,18 @@ while True:
# 将背景图画上去 current_pos=[]
screen.blit(background,(0,0)) for cube in current_i:
pygame.draw.rect(screen,(100,200,250),(center[1]*20-20,center[0]*20-20,20,20),0) pos=(center[0]+cube[0],center[1]+cube[1])
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(100,200,250),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file # 将背景图画上去
screen.blit(background,(0,0))
\ No newline at end of file
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