Commit fa769902 by BellCodeEditor

save project

parent 4ed24c60
Showing with 27 additions and 0 deletions
......@@ -7,6 +7,14 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
center = [2,8]
t_current_shape=[(0,-1),(0,0),(0,1),(-1,0)]#T形方块相对位置关系
j_current_shape=[(0,-1),(0,0),(-1,0),(-2,0)]#J形方块相对位置关系
l_current_shape=[(0,0),(0,1),(-1,0),(-2,0)]#L形方块相对位置关系
o_current_shape=[(0,-1),(0,0),(-1,0),(-1,-1)]#O形方块相对位置关系
s_current_shape=[(0,-1),(0,0),(0,1),(-1,0)]#S形方块相对位置关系
z_current_shape=[(0,0),(0,1),(1,0),(1,-1)]#Z形方块相对位置关系
i_current_shape=[(2,0),(1,0),(0,0),(-1,0)]#I形方块相对位置关系
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -20,9 +28,28 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
if event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去
screen.blit(background,(0,0))
t_current_pos=[]
for i in t_current_shape:
pos=(i[0]+center[0],i[1]+center[1])
t_current_pos.append(pos)
#画小方格
for i in t_current_pos:
pygame.draw.rect(screen,(255,0,0),(i[1]*20-20,i[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(i[1]*20-20,i[0]*20-20,20,20),1)
# 得分
font1 = font.render(str(score),True,(0,0,0))
screen.blit(font1,(400,70))
......
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