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Commit
fa769902
authored
Jul 24, 2022
by
BellCodeEditor
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parent
4ed24c60
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my_Tetris.py
my_Tetris.py
View file @
fa769902
...
...
@@ -7,6 +7,14 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
center
=
[
2
,
8
]
t_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
#T形方块相对位置关系
j_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
-
1
,
0
),(
-
2
,
0
)]
#J形方块相对位置关系
l_current_shape
=
[(
0
,
0
),(
0
,
1
),(
-
1
,
0
),(
-
2
,
0
)]
#L形方块相对位置关系
o_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
-
1
,
0
),(
-
1
,
-
1
)]
#O形方块相对位置关系
s_current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
#S形方块相对位置关系
z_current_shape
=
[(
0
,
0
),(
0
,
1
),(
1
,
0
),(
1
,
-
1
)]
#Z形方块相对位置关系
i_current_shape
=
[(
2
,
0
),(
1
,
0
),(
0
,
0
),(
-
1
,
0
)]
#I形方块相对位置关系
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
...
@@ -20,9 +28,28 @@ while True:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
if
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
t_current_pos
=
[]
for
i
in
t_current_shape
:
pos
=
(
i
[
0
]
+
center
[
0
],
i
[
1
]
+
center
[
1
])
t_current_pos
.
append
(
pos
)
#画小方格
for
i
in
t_current_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
i
[
1
]
*
20
-
20
,
i
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
font1
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
font1
,(
400
,
70
))
...
...
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