Commit ee316750 by BellCodeEditor

auto save

parent 76968286
Showing with 15 additions and 10 deletions
...@@ -18,7 +18,7 @@ background = pygame.image.load('bg.png') ...@@ -18,7 +18,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,20 +31,25 @@ while True: ...@@ -31,20 +31,25 @@ while True:
if center[1]>1: if center[1]>1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0]<25: if center[1]<25:
center[0] += 1 center[0] += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0), #绘制
(center[1]*20-20,center[0]*20-20,20,20),0) current_pos=[]
# 得分 for cube in current_shape:
pygame.draw.rect(screen,(255,255,255), pos=(cube[0]+center[0],cube[1]+center[1])
(center[1]*20-20,center[0]*20-20,20,20),1) current_shape.append(pos)
text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) for cube in current_pos:
pygame.draw.rect(screen,(255,0,0), (cube[1]*20-20,cube[0]*20-20,20,20), 0)
pygame.draw.rect(screen,(255,255,255), (cube[1]*20-20,cube[0]*20-20,20,20), 1)
#得分
text_surface = font.render(str(score), True, (0,0,0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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