Commit e575a784 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 77 additions and 3 deletions
...@@ -15,16 +15,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +15,38 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
#小方块的行列
center=[2,8]
#定义列表,用来记录每一个小方块的行列
current_list=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key== locals.K_RIGHT:
if center[1]<15:
center[1] += 1
elif event.key== locals.K_LEFT:
if center[1]>1:
center[1] -= 1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0] += 1
current_pos=[]
for cube in current_list:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
#绘制小方块
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)#rect()方法4个参数:画布,颜色RGB,矩形(x,y,w,h),线宽
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
??? text=font.render(str(score),True,(0,0,0))
screen.blit(text,(360,80))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
current_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1] +=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1] -=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0] +=1
# 将背景图画上去
screen.blit(background,(0,0))
current_pos=[]
for cube in current_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
current_pos.append(pos)
#绘制小方块
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分
score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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