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Commit
dd947027
authored
Jun 17, 2023
by
BellCodeEditor
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b9108008
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my_Tetris.py
my_Tetris.py
View file @
dd947027
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
#
初始化
pygame
.
init
()
#
鍒濆鍖?
score
=
0
score
=
0
grid_size
=
20
#
格子大小
grid_size
=
20
#
鏍煎瓙澶у皬
grid_num_width
=
15
#
横向格子数量
grid_num_width
=
15
#
妯悜鏍煎瓙鏁伴噺
grid_num_height
=
25
#
纵向格子数量
grid_num_height
=
25
#
绾靛悜鏍煎瓙鏁伴噺
FPS
=
30
FPS
=
30
#
创建窗口
#
鍒涘缓绐楀彛
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
'俄罗斯方块'
)
clock
=
pygame
.
time
.
Clock
()
# pygame
时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame
鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
#
载入素材
#
杞藉叆绱犳潗
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 瀛椾綋
center
=
[
2
,
8
]
current_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)]
# 涓績鐐癸紝2琛?鍒?
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
# 将背景图画上去
elif
event
.
key
==
locals
.
K_DOWN
:
???
if
center
[
0
]
<
25
:
# 得分
center
[
0
]
=
center
[
0
]
+
1
???
# 刷新画面
# 灏嗚儗鏅浘鐢讳笂鍘?
screen
.
blit
(
background
,
(
0
,
0
))
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
(
255
,
0
,
0
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 1涓嶅~鍏?
# 寰楀垎
score_text
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
score_text
,
(
350
,
70
))
# 鍒锋柊鐢婚潰
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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