Commit d814dc63 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 29 additions and 2 deletions
...@@ -16,15 +16,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]
current_shape = [(0,-1),(0,0),(0,1),(-1,0),]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15 :
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1 :
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25 :
center[0] += 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1] )
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),
( cube[1] * 20-20, cube[0] * 20-20, 20, 20) ,0 )
pygame.draw.rect(screen,(255,255,255),
( cube[1] * 20-20, cube[0] * 20-20, 20, 20) ,1 )
# 得分 # 得分
??? text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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