Commit b6ede0b4 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 32 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,8]#第二行第八列
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -20,11 +22,40 @@ while True: ...@@ -20,11 +22,40 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]>15:
center[1]+=1
elif event.key == locals.K_LEFT:
if center[1]<1:
center[1]-=1
elif event.key == locals.K_DOWN:
if center[0]>25:
center[0]+=1
'''
#非a即b
if 条件1:
else:#要么a要么b
#多个条件
if 条件1:
elif 条件2: #( else if)
else:
'''
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))#将图片绘制到画布上
pygame.draw.rect(screen,(255,0,0),(120,20,0,0),0)
pygame.draw.rect(screen,(255,255,255),(120,20,0,0),1)
# 得分 # 得分
??? ???
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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