Commit ace3582e by BellCodeEditor

save project

parent 27feb434
Showing with 27 additions and 2 deletions
...@@ -15,16 +15,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,16 +15,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center =[2,8]
curr_shape =[(0, -1), (0, 0), (-1, -1), (-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] >1:
center[1] = center[1]-1
elif event.key == locals.K_DOWN:
if center[0] <25:
center[0] = center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
pygame.draw.rect(screen, (255, 0, 0),(140, 20,20, 20),0) curr_pos = []
pygame.draw.rect(screen, (255, 255, 255), (140, 20, 20, 20), 1) for cube in curr_shape:
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen, (255, 0, 0),
(cube[1]*20-20,cube[0]*20-20,
20, 20),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1]*20-20,cube[0]*20-20,
20, 20),
1)
# 得分 # 得分
score_text = font.render(str(score), True, (0, 0, 0)) score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70)) screen.blit(score_text , (350,70))
......
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