Commit a7bb5b88 by BellCodeEditor

save project

parent 413b427c
Showing with 12 additions and 4 deletions
...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,7 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] center = [2,8]
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -35,10 +36,17 @@ while True: ...@@ -35,10 +36,17 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0.0)) screen.blit(background,(0.0))
pygame.draw.rect(screen,(255,0,0),
(center[1] * 20-20,center[0] * 20-20,20,20),0) current_shape = []
pygame.draw.rect(screen,(255,255,255), for cube in current_shape:
(center[1] * 20-20,center[0] * 20-20,20,20),1) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen,(255,0,0),
(center[1] * 20-20,center[0] * 20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20,center[0] * 20-20,20,20),1)
# 得分 # 得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
......
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