Commit 9f1e53a2 by BellCodeEditor

save project

parent 1fcee4be
Showing with 16 additions and 4 deletions
...@@ -15,20 +15,32 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,20 +15,32 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[1,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
score+=0 if event.type == locals.KEYDOWN:
pygame.draw.rect(background,(255,0,0),(140,20,20,20),0) if event.key == locals.K_LEFT:
pygame.draw.rect(background,(255,255,255),(140,20,20,20),2) if center[1]>1:
center[1]-=1
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
if event.key == locals.K_DOWN:
if center[0]<25:
center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 得分 # 得分
text=font.render(str(score),True,(1,1,1)) text=font.render(str(score),True,(1,1,1))
screen.blit(text,(350,70)) screen.blit(text,(350,70))
#
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),2)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment