Commit 92d13fb3 by BellCodeEditor

save project

parent 1d161ee1
Showing with 25 additions and 6 deletions
...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center = [2,8]
# 创建窗口 curr_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -20,11 +20,30 @@ while True: ...@@ -20,11 +20,30 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1] + 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
# 得分
??? curr_pos = []
for cube in curr_shape :
aa = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(102,0,103),(cube[1] * 20-20,cube[0] * 20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1] * 20-20,cube[0] * 20-20,20, 20),1)
score_text = font.render(str(score), True , (0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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