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Commit
8a438678
authored
Oct 04, 2025
by
BellCodeEditor
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99e2fac9
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1 changed file
with
23 additions
and
31 deletions
my_Tetris.py
my_Tetris.py
View file @
8a438678
...
...
@@ -15,45 +15,37 @@ pygame.display.set_caption("俄罗斯方块")
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体\
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
#中心方块的初始坐标
center
=
[
2
,
8
]
curr_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)]
#形状设计
while
True
:
for
event
in
p
vgam
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
while
True
:
for
event
in
p
ygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
(
)
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
if
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
if
center
[
1
]
<
25
:
center
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
curr_pos
=
[]
for
cube
in
curr_shape
:
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
aa
)
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
153
,
0
,
102
),
(
center
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
text_surface
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,(
350
,
70
))
screen
.
blit
(
background
,(
0
,
0
))
#画方块(surface,color,rect,width)
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
#将分数渲染到右边分数窗口(350,70),内容,锯齿弱化,颜色
score_texe
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_texe
,(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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