Commit 6a60e499 by BellCodeEditor

auto save

parent 1d161ee1
Showing with 64 additions and 3 deletions
# def quick_sort(data):
# if len(data) >= 2: #递归入口
# mid = data[len(data)//2]
# left,right = [],[] #定义基准值左右两侧列表
# data.remove(mid) #移除基准值
# for num in data:
# if num >= mid:
# right.append(num)
# else:
# left.append(num)
# print('left',left)
# print('mid',mid)
# print('right',right)
# return quick_sort(left) + [mid] + quick_sort(right)
# else:
# return data
# list = [3,8,2,4,0,9,6,1,7,5]
# print(quick_sort(list))
from random import randint
# list = []
# for i in range(100):
# num = randint(1,50)
# list.append(num)
list = [randint(1,50) for i in range(100)]
count = [0 for i in range(len(list))] #对从0到列表长度的数值归0,准备计数
for val in list: #遍历列表
count[val] += 1 #计数到遍历值的位置计数加1
list.clear()
for i , j in enumerate(count):
for k in range(j):
list.append(i)
print(list)
\ No newline at end of file
...@@ -16,15 +16,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,42 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] #2行8列
curr_shape = [(0,-1),(0,0),(0,1),(0,2)] #当前形状
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1] + 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
??? screen.blit(background,(0,0))
#计算出所有小方块的行、列位置
curr_pos = []
for cube in curr_shape:
aa = (cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
for cube in curr_pos:
#将1个格子画出来
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20 , cube[0]*20-20 ,
20,20),0)
pygame.draw.rect(screen,(255,255,255),
(cube[1] * 20-20,cube[0] * 20 -20 ,
20,20),1)
# 得分 # 得分
??? score_text = font.render(str(score),True,(0,0,0))
# 刷新画面 screen.blit(score_text,(350,70))
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment