Commit 62139944 by BellCodeEditor

auto save

parent c767b29f
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)
center = [2, 7]
current_shape = [(-1, 0), (0, 0), (0, -1), (0, 1)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
center[1] += 1
if center[1] > 15:
center[1] -= 1
elif event.key == locals.K_LEFT:
center[1] -= 1
if center[1] < 1:
center[1] += 1
elif event.key == locals.K_DOWN:
center[0] += 1
if center[0] > 25:
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算所有小方块的行,列位置
current_pos = []
for cube in current_shape:
pos = (cube[0]+center[0], cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, (250, 0, 13),
(cube[1]*20-20, cube[0]*20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1]*20-20, cube[0]*20-20, 20, 20), 3)
# 得分
text = font.render(str(score), True, (0, 0, 0))
screen.blit(text, (350, 70))
# 刷新画mian
pygame.display.update()
clock.tick(FPS)
...@@ -24,7 +24,8 @@ while True: ...@@ -24,7 +24,8 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 得分 # 得分
text = font.render(str(score),True,(0,0,0))
screen.blit(text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
for i in range(0, 7):
print(i)
import pygame
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
#初始小方块行列相对位置
center = [2, 7]
current_shape = [(-1, 0), (0, 0), (0, -1), (0, 1)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
center[1] += 1
if center[1] > 15:
center[1] -= 1
elif event.key == locals.K_LEFT:
center[1] -= 1
if center[1] < 1:
center[1] += 1
elif event.key == locals.K_DOWN:
center[0] += 1
if center[0] > 25:
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
current_pos = []
for cube in current_shape:
pos = (cube[0]+center[0], cube[1]+center[1])
current_pos.append(pos)
for cube in current_pos:
pygame.draw.rect(screen, (250, 0, 13),
(cube[1]*20-20, cube[0]*20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1]*20-20, cube[0]*20-20, 20, 20), 1)
# 得分
text = font.render(str(score), True, (0, 0, 0))
screen.blit(text, (350, 70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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