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Commit
5c506e87
authored
Sep 09, 2022
by
BellCodeEditor
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27f2c4e7
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34 additions
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4 deletions
my_Tetris.py
my_Tetris.py
View file @
5c506e87
...
...
@@ -15,19 +15,49 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 创建列表
center
=
[
2
,
8
]
# 用变量center表示小方块所在位置,参数1行,参数2列
# 创建列表保存T字型方块
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
# 4个方块位置
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# if判断按键是否被按下
if
event
.
type
==
locals
.
KEYDOWN
:
# if判断是否按下右键
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
# if判断方块所在列小于15
center
[
1
]
+=
1
# 让列表元素2增加1,向右移动
# if判断是否按下左键
if
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
# if判断方块所在列大于1
center
[
1
]
-=
1
# 让列表元素2减少1,向左移动
# if判断是否按下下键
if
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
# if判断方块所在行小于1
center
[
0
]
+=
1
# 让列表元素1增加1,向下移动
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
current_pos
=
[]
# 创建空列表current_pos,用来保存每个小方块所在的行、列
for
cube
in
current_shape
:
# 对current_shape列表进行遍历
# 让每个小方块的位置与中心点所在行,列相加
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
# 添加到current_pos列表中
current_pos
.
append
(
pos
)
# 绘制小方块
# pygame.draw.rect()方法,参数1窗口,参数2红色,参数3xy坐标及宽高,参数4线宽
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),
(
120
,
20
,
20
,
20
),
0
)
# pygame.draw.rect()方法,参数1窗口,参数2白色,参数3xy坐标及宽高,参数4线宽
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
120
,
20
,
20
,
20
),
1
)
for
cube
in
current_pos
:
# 对current_pos列表进行遍历
# pygame.draw.rect()方法,参数1窗口,参数2红色,参数3xy坐标及宽高,参数4线宽
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
# pygame.draw.rect()方法,参数1窗口,参数2白色,参数3xy坐标及宽高,参数4线宽
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 用font.render()方法给text_surface赋值
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
# 将分数渲染到右边的分数窗口(350,70)
...
...
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