Commit 59dcfd32 by BellCodeEditor

auto save

parent d608bc8e
Showing with 10 additions and 14 deletions
...@@ -17,11 +17,11 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -17,11 +17,11 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)] curr_shape = [(0,-1),(0,0),(0,1),(-1,0)]
while True while True:
for event in pvgam.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT if event.type == locals.QUIT:
exit( ) exit( )
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
...@@ -38,18 +38,14 @@ while True: ...@@ -38,18 +38,14 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = [] curr_pos = []
for cube in curr_shape: for curr in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1]) a = (curr[0]+center[0],curr[1]+center[1])
curr_pos.append(aa) curr_pos.append(a)
for cube in curr_pos: for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102), pygame.draw.rect(screen,(153,0,102),(cube[1]*20-20,cube[0]*20-20,),0)
(center[1]*20-20,cube[0]*20-20,),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
......
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