Commit 57e7df71 by BellCodeEditor

save project

parent 4e6943be
Showing with 25 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -21,13 +22,32 @@ center=[2,8] ...@@ -21,13 +22,32 @@ center=[2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit()
screen.blit(background(0,0)) if event.type == locals.KEYDOWN:
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0) if event.key == locals.K_RIGHT:
text_surface = font.render(score),True,(0,0,0) if center[1] < 15:
screen.blit(text_surface,(350,70)) center[1] += 1
center[1] +=1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
# 将背景图画上去
screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),
(center[1]*20-20,center[0]*20-20,20,20),0)
# 得分
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1)
text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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