Commit 561dc6f4 by BellCodeEditor

save project

parent d608bc8e
Showing with 21 additions and 22 deletions
...@@ -16,42 +16,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,42 +16,41 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)] cent = [2,8]
while True while True
for event in pvgam.event.get(): for event in pvgam.event.get():
if event.type == locals.QUIT if event.type == locals.QUIT
exit( ) exit( )
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.type == locals.K_RIGHT:
if center[1] < 15: if cenet[1] <15
center[1]=center[1]+1 cente[1] = center[1] + 1
elif event.key == locals.K_LEFT: elit event.type == locals.K_LEFT:
if center[1] >1: if cenet[1] < 1
center[1]=center[1]-1 cente[1] = center[1] - 1
if event.key == locals.K_DOWN: elit event.type == locals.K_DOWN:
if center[0] < 25: if event.type == locals.K_RIGHT:
center[0]=center[0]+1 if cenet[0] < 25
cente[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = [] pygame.draw.rect(screen,(255,0,0),
for cube in curr_shape: (center[1] * 20-20,center[0] * 20-20,
aa = (cube[0] + center[0],cube[1] + center[1]) 20,20),
curr_pos.append(aa) 0)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(center[1]*20-20,cube[0]*20-20,),0)
pygame.draw.rect(screen,(255,255,255),
(center[1]*20-20,center[0]*20-20,20,20),1)
pygame.draw.rect(screen,(255,255,255),
(center[1] * 20-20,center[0] * 20-20,
20,20),
1)
#得分
text_surface = font.render(str(score),True,(0,0,0)) text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
# 刷新画面 # 刷新画面
......
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