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Commit
44785bc2
authored
Feb 09, 2022
by
BellCodeEditor
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1d161ee1
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20 additions
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3 deletions
my_Tetris.py
my_Tetris.py
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44785bc2
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@@ -15,16 +15,33 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
#使用列表记录中心小方块所在的行列位置center
center
=
[
2
,
8
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
#判断事件类型是否为按键按下?
if
event
.
key
==
locals
.
K_RIGHT
:
#按下右移键
if
center
[
1
]
<
15
:
#判断小方块是否超出右边的网格范围
center
[
1
]
+=
1
#右移一格
if
event
.
key
==
K_LEFT
:
#按下左移键
if
center
[
1
]
>
1
:
#判断小方块是否超出左边的网格范围
center
[
1
]
-=
1
#左移一格
if
event
.
key
==
K_DOWn
:
#按下下移键
if
center
[
0
]
<
25
:
#判断小方块是否超出下边的网格范围
center
[
0
]
+=
1
#下移一格
# 将背景图画上去
???
screen
.
blit
(
background
,(
0
,
0
))
#画出小方块
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
center
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
???
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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