Commit 317eacb8 by BellCodeEditor

auto save

parent f08b8f3b
Showing with 20 additions and 2 deletions
...@@ -15,18 +15,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,18 +15,36 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center =[2,8]
c_s=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if center[1]<15:
center[1]=center[1]+1
elif event.key==locals.K_LEFT:
if center[0]<25:
center[0]=center[0]+1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = []
for cube in c_s:
aa = (cube[0]+center[0],cube[1]+center[1])
curr_pos.append(aa)
# 得分 # 得分
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,0,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
pygame.drew.rect(screen,(255,0,0),(140,20,20,20),0)
# 刷新画面 # 刷新画面
......
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