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Commit
dbd0e267
authored
Mar 22, 2025
by
BellCodeEditor
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cbc2196f
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my_music.py
my_music.py
View file @
dbd0e267
import
pygame
from
pygame
import
locals
pygame
.
init
()
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
bg_ing
=
pygame
.
image
.
load
(
'background.png'
)
play_ing
=
pygame
.
image
.
load
(
'play.png'
)
stop_ing
=
pygame
.
image
.
load
(
'stop.png'
)
last_ing
=
pygame
.
image
.
load
(
'last.png'
)
next_ing
=
pygame
.
image
.
load
(
'next.png'
)
logo_ing
=
pygame
.
image
.
load
(
'logo.png'
)
pygame
.
mixer
.
music
.
load
(
'歌曲3.wav'
)
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
click
=
0
play_button
=
stop_img
volume
=
0.8
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_s
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
screen
.
blit
(
bg_i
ng
,(
0
,
0
))
screen
.
blit
(
stop_i
ng
,(
270
,
330
))
screen
.
blit
(
logo_i
ng
,(
170
,
60
))
screen
.
blit
(
last_i
ng
,(
120
,
350
))
screen
.
blit
(
next_i
ng
,(
420
,
350
))
# 绘制画面
screen
.
blit
(
bg_i
mg
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_i
mg
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_i
mg
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_i
mg
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_i
mg
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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