Commit d273a323 by BellCodeEditor

save project

parent d47d74c8
Showing with 28 additions and 4 deletions
...@@ -12,16 +12,40 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,16 +12,40 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲1.wav') pygame.mixer.music.load('歌曲1.wav')
volume=0.5
click=0
play_button=stop_img
pygame.mixer.music.play()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if pygame.mixer.music.get_busy()==False: if event.key==locals.K_UP:
pygame.mixer.music.play() volume+=0.1
if volume>1:
volume==1
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume==0
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
play_button=stop_img
else:
pygame.mixer.music.pause()
play_button=play_img
pygame.mixer.music.set_volume(volume)
# if pygame.mixer.music.get_busy()==False:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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