Commit cefd07a2 by BellCodeEditor

save project

parent 9965d1f7
Showing with 25 additions and 25 deletions
......@@ -17,37 +17,37 @@ while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
# volume = 0.2
# pygame.mixer.music.set_volume(volume)
start = stop_img
click = 0
# start = stop_img
# click = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click%2 == 0:
pygame.mixer.music.unpause()
start = stop_img
else:
pygame.mixer.music.pause()
start = play_img
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP:
# volume += 0.1
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN:
# volume -= 0.1
# if volume < 0 or volume==0:
# volume = 0
# pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN:
# click += 1
# if click%2 == 0:
# pygame.mixer.music.unpause()
# start = stop_img
# else:
# pygame.mixer.music.pause()
# start = play_img
if volume <=0:
volume = 0
# if volume <=0:
# volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
......
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