Commit a739636e by BellCodeEditor

auto save

parent bdd4fc80
Showing with 21 additions and 20 deletions
import pygame import pygame#已加载
from pygame import locals from pygame import locals#已加载
pygame.init() # 初始化 pygame.init() # 初始化(已加载)
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))#已加载
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图 (已加载)
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮 (已加载)
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮 (已加载)
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮 (已加载)
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮 (已加载)
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo (已加载)
while True: while True:#已加载
for event in pygame.event.get(): for event in pygame.event.get(): #已加载
???? if event.type==locals.QUIT:
exit() #点击关闭按扭,程序结束(1.1)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景 (已加载)
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮 (已加载)
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图 (已加载)
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲 (已加载)
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲 (已加载)
# 刷新画面 # 刷新画面(1.1)
??? pygame.display.update()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment