Commit 89ed72b4 by BellCodeEditor

auto save

parent 29cf30d0
Showing with 45 additions and 42 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 screen=pygame.display.set_mode((640,480))
# 创建窗口 bg_img=pygame.image.load('background.png')
screen = pygame.display.set_mode((640, 480)) play_img=pygame.image.load('play.png')
# 载入图片、资源 stop_img=pygame.image.load('stop.png')
bg_img = pygame.image.load('background.png') # 背景图 last_img=pygame.image.load('last.png')
play_img = pygame.image.load('play.png') # 播放按钮 next_img=pygame.image.load('next.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 logo_img=pygame.image.load('logo.png')
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
volume = 0.2 volume=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
start = stop_img music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
click = 0 num=-1
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if pygame.mixer.music.get_busy()==False:
if event.key == locals.K_UP: num+=1
volume += 0.1 if num> len(music_list)-1:
num=0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>=1:
volume==1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume<=0:
volume==0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type==locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
if click%2 == 0: x,y=event.pos
pygame.mixer.music.unpause() if x>270 and x<370 and y>350 and y<450:
start = stop_img click+=1
else: if click%2==0:
pygame.mixer.music.pause() pygame.mixer.music.unpause()
start = play_img play_button=stop_img
else:
if volume <=0: play_button=play_img
volume = 0 pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: screen.blit(bg_img,(0,0))
pygame.mixer.music.play() screen.blit(play_button,(270,330))
screen.blit(last_img,(120,350))
screen.blit(next_img,(420,350))
screen.blit(logo_img,(170,60))
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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