Commit 7615a98b by BellCodeEditor

save project

parent 7f24b3dc
import pygame
from pygame import locals
pygame.init() # 初始化
click=0
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
......@@ -10,17 +11,104 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
logo_img = pygame.image.load('logo.png') # 下一曲按钮
angle=0
music_list = []
path = "C:\\Users\\Administrator\\Desktop\\新建文件夹"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num=-1 #load music
# 载入音乐
musiclist=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
volume = 0.8
pygame.mixer.music.set_volume(volume) # 初始播放音量
while True:
for event in pygame.event.get():
if event
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y=event.pos
if x <370 and x>270 and y >350 and y<450:
click+=1
if click % 2==0:
play_button =stop_img
pygame.mixer.music.unpause()
else:
play_button =play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
new_logo=pygame.transform.rotate(logo_img,angle)
angle+=1
newErect=pygame.get_rect(center=(320,200))
print(newRect)
rect(170, 65, 300, 270)
pos = (newRect[0], newRect[1])
if pygame.mixer.music.get_busy() == False:
num+=1
if num >len(music_list)-1:
num=0
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(bg_img, (0,0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
???
pygame.display.update()
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