Commit 6b9256ac by BellCodeEditor

save project

parent c075cadc
Showing with 22 additions and 27 deletions
File added
File added
...@@ -11,12 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,12 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('1.MP3')
pygame.mixer.music.play(0,3)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
...@@ -27,30 +25,27 @@ while True: ...@@ -27,30 +25,27 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.type == locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) if event.type == locals.K_DOWN:
if event.key == locals.K_DOWN: volume+=0.1
volume -= 0.1 if volume<0:
if volume < 0 <or volume==0: volume=0
volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 click+=1
if click%2 == 0: if click%2==0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img start = stop_img
else:
pygame.mixer.music.pause() else:
start = play_img pygame.mixer.music.pause()
start = play_img
if volume <=0: if pygame.mixer.music.get_busy()==False:
volume = 0 pygame.mixer.music.play(0,3)
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
......
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