Commit 60be190c by BellCodeEditor

save project

parent 3c863f2c
Showing with 14 additions and 13 deletions
...@@ -5,21 +5,21 @@ pygame.init() # 初始化 ...@@ -5,21 +5,21 @@ pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 nexti = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo = pygame.image.load('logo.png') # 中间logo
while True: while True:
print('1') # print('1')
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
#volume = 0.2 #volume = 0.2
#pygame.mixer.music.set_volume(volume) #pygame.mixer.music.set_volume(volume)
sj=pygame.time.Clock() sj=pygame.time.Clock()
#start = stop_png #start = stop_png
#click = 0 #click = 0
#while True: #while True:
...@@ -53,11 +53,11 @@ sj=pygame.time.Clock() ...@@ -53,11 +53,11 @@ sj=pygame.time.Clock()
# #
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(nexti, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
sj.tick(4) sj.tick(4)
\ No newline at end of file
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