Commit 50662b3b by BellCodeEditor

save project

parent 23c2f501
Showing with 20 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -18,33 +18,34 @@ play_button = stop_img ...@@ -18,33 +18,34 @@ play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if pygame.mixer.music.get_busy() == False: if event.type == locals.KEYDOWN:
pygame.mixer.music.play() if event.key == locals.K_w:
if event.key == locals.KEYDOWN: volume +=0.1
if event.key == locals K_w: if volume >1:
volume +=0.1 volume=1
if volume >1: pygame.mixer.music.set_volume(volume)
volume=1 if event.type == locals.K_s:
pygame.mixer.music.set_volume(volume) volume -=0.1
if event.type ==locals.KEYDOWN: if volume<0:
volume -=0.1 volume = 0
if volume=0: pygame.mixer.music.set_volume(volume)
volume < 0
pygame.mixer.music.set_volume(volume)
if event.type ==locals.MOUSEBUTTONDOWN: if event.type ==locals.MOUSEBUTTONDOWN:
click += 1 click += 1
if click%2 ==0: if click%2 ==0:
pygame.mixer.music.unpaus() pygame.mixer.music.unpause()
start = play_ing play_button = stop_img
else:
play_button = play_img
pygame.mixer.music.pause()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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