Commit 22b993c4 by BellCodeEditor

save project

parent 44f02dff
Showing with 18 additions and 3 deletions
...@@ -13,26 +13,41 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,26 +13,41 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("") pygame.mixer.music.load("test.wav")
volume = 0.5 volume = 0.5
play_status = True
button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
exit() exit()
if event.type == pygame.MOUSEBUTTONDOWN:
play_status = not play_status
if event.type ==pygame.KEYDOWN: if event.type ==pygame.KEYDOWN:
if event.key == pygame.K_UP: if event.key == pygame.K_UP:
volume +=0.1 volume +=0.1
if volume>1:
volume=1
if event.key == pygame.K_DOWN: if event.key == pygame.K_DOWN:
volume -=0.1 volume -=0.1
if volume<0:
volume=0
if play_status == True:
pygame.mixer.music.unpause()
button = stop_img
else:
pygame.mixer.music.pause()
button = play_img
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy()==False: if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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