Commit 1b40d8f4 by BellCodeEditor

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parent c7fbcf48
Showing with 287 additions and 5 deletions
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
......@@ -11,17 +12,164 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font("neuropol.ttf",18)
#利用列表实现顺序播放
music_list = []
music_num = -1
#设置本地素材的路径
path = "C:\\Users\\tang\\Desktop\\test"
#读取文件夹里面的文件
filelist = os.listdir(path)
#筛选出音频的文件,添加到播放列表里
for i in filelist:
if i[-4:] == ".mp3" or i[-4:] == ".mav" or i[-4:] == ".ogg":
music_list.append(i)
play_button = stop_img
#载入音乐
#pygame.mixer.music.load("歌曲4.ogg") #载入音乐
#播放音乐
#pygame.mixer.music.play() #播放音乐
#设置音量的大小
volume = 0.2
pygame.mixer.music.set_volume(volume) #设置音乐播放器音量
#设置暂停或播放,点击次数
click = 0
#唱片旋转角度
angle = 0
while True:
for event in pygame.event.get():
??
??
if event.type == locals.QUIT:
exit()
#根据按键控制音乐播放器
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume+=0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume-=0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
#控制暂停或者播放
if event.type == locals.MOUSEBUTTONDOWN:
#完善此功能,判断是否按下了鼠标的左右键
if event.button == 1:
#判断鼠标点击的位置有没有在按钮范围内
x,y = event.pos #新的赋值方式
if x>270 and x<370 and y>350 and y<450:
#点击次数,奇停偶放
click+=1
if click%2 == 0:
pygame.mixer.music.unpause()
play_button = stop_img
else:
pygame.mixer.music.pause()
play_button = play_img
#判断鼠标点击有没有在上下一曲的范围内
if x>120 and x<220 and y>350 and y<450:
music_num-=1
if music_num<0:
music_num = len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[music_num])
pygame.mixer.music.play() #播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
click = 0
play_button = stop_img
#判断鼠标点击有没有在上下一曲的范围内
if x>420 and x<520 and y>350 and y<400:
music_num+=1
if music_num>len(music_list)-1:
music_num = 0
pygame.mixer.music.load(path+"\\"+music_list[music_num])
pygame.mixer.music.play() #播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
click = 0
play_button = stop_img
#重复播放音乐
if pygame.mixer.music.get_busy() == False: #判断音乐是否被播放
music_num+=1
if music_num>len(music_list)-1:
music_num = 0
pygame.mixer.music.load(path+"\\"+music_list[music_num])
pygame.mixer.music.play() #播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
#歌曲播放进度的时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
#实现分秒
play_m = play_time//60
play_s = play_time%60
if play_s<10:
play_s = "0"+str(play_s)
#渲染时间信息
info = str(play_m)+":"+str(play_s)
#实现歌曲时长
# music_m = music_length//60
# music_s = music_length%60
# if music_s<10:
# music_s = "0"+str(music_s)
# info2 = str(music_m)+":"+str(music_s)
#渲染时间信息
text = my_font.render(info,True,(255,255,255))
screen.blit(text,(120,440))
# text2 = my_font.render("/"+info2,True,(0,0,0))
# screen.blit(text,(170,440))
#旋转后的唱片图片
new_logo = pygame.transform.rotate(logo_img,angle)
#移动唱片中心点
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
#设置暂停音乐时,唱片也停止
if play_button == stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
??
pygame.display.update()
import pygame
from pygame import locals
import os
#pygame提供了两个加载音乐文件的方法 pygame.mixer.Sound,主要加载ogg和wav音频文件。
#pygame.mixer.music,主要加载mp3音频文件。
#pygame.mixer.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo图
basic_font = pygame.font.Font('neuropol.ttf', 14) # 字体
music_list = []
path = "C:\\Users\\tang\\Desktop\\test"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 音乐播放器音量
click = 0 # 初始点击次数
play_button = stop_img
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
pygame.mixer.music.unpause()
play_button = stop_img
else:
pygame.mixer.music.pause()
play_button = play_img
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 播放音乐
# 歌曲的时间
music1 = pygame.mixer.Sound(path + "\\" + music_list[num])
music_length = music1.get_length()
music_length = int(music_length)
# 歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time//60 # 分
play_s = play_time % 60 # 秒
if play_s < 10:
play_s = "0"+str(play_s)
info = str(play_m) + ":" + str(play_s)
# 歌曲的时间长度
music_m = music_length//60
music_s = music_length%60
if music_s < 10:
music_s = "0"+str(music_s)
info2 = str(music_m)+":"+str(music_s)
# 旋转后的唱盘图片
new_logo = pygame.transform.rotate(logo_img, angle)
newRect = new_logo.get_rect(center=(320, 200))
pos = (newRect[0], newRect[1])
if play_button == stop_img:
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 绘制时间进度
scoreSurf = basic_font.render(info, True, (255, 255, 255))
screen.blit(scoreSurf, (120,440))
scoreSurf2 = basic_font.render("/" + info2, True, (0, 0, 0))
screen.blit(scoreSurf2, (170,440))
# 刷新画面
pygame.display.update()
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