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Commit
1b40d8f4
authored
Dec 28, 2020
by
BellCodeEditor
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my_music.py
mymusic.py
my_music.py
View file @
1b40d8f4
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
...
...
@@ -11,17 +12,164 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
#利用列表实现顺序播放
music_list
=
[]
music_num
=
-
1
#设置本地素材的路径
path
=
"C:
\\
Users
\\
tang
\\
Desktop
\\
test"
#读取文件夹里面的文件
filelist
=
os
.
listdir
(
path
)
#筛选出音频的文件,添加到播放列表里
for
i
in
filelist
:
if
i
[
-
4
:]
==
".mp3"
or
i
[
-
4
:]
==
".mav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
play_button
=
stop_img
#载入音乐
#pygame.mixer.music.load("歌曲4.ogg") #载入音乐
#播放音乐
#pygame.mixer.music.play() #播放音乐
#设置音量的大小
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#设置音乐播放器音量
#设置暂停或播放,点击次数
click
=
0
#唱片旋转角度
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
??
??
if
event
.
type
==
locals
.
QUIT
:
exit
()
#根据按键控制音乐播放器
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#控制暂停或者播放
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
#完善此功能,判断是否按下了鼠标的左右键
if
event
.
button
==
1
:
#判断鼠标点击的位置有没有在按钮范围内
x
,
y
=
event
.
pos
#新的赋值方式
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
#点击次数,奇停偶放
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
#判断鼠标点击有没有在上下一曲的范围内
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
450
:
music_num
-=
1
if
music_num
<
0
:
music_num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
music_num
])
pygame
.
mixer
.
music
.
play
()
#播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
click
=
0
play_button
=
stop_img
#判断鼠标点击有没有在上下一曲的范围内
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
music_num
+=
1
if
music_num
>
len
(
music_list
)
-
1
:
music_num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
music_num
])
pygame
.
mixer
.
music
.
play
()
#播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
click
=
0
play_button
=
stop_img
#重复播放音乐
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#判断音乐是否被播放
music_num
+=
1
if
music_num
>
len
(
music_list
)
-
1
:
music_num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
music_num
])
pygame
.
mixer
.
music
.
play
()
#播放音乐
#加载整首歌曲
# music1 = pygame.mixer.Sound(path+"\\"+music_list[music_num])
# music_length = int(music1.get_length())
#歌曲播放进度的时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
#实现分秒
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
#渲染时间信息
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
#实现歌曲时长
# music_m = music_length//60
# music_s = music_length%60
# if music_s<10:
# music_s = "0"+str(music_s)
# info2 = str(music_m)+":"+str(music_s)
#渲染时间信息
text
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
text
,(
120
,
440
))
# text2 = my_font.render("/"+info2,True,(0,0,0))
# screen.blit(text,(170,440))
#旋转后的唱片图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#移动唱片中心点
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
#设置暂停音乐时,唱片也停止
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
??
pygame
.
display
.
update
()
mymusic.py
0 → 100644
View file @
1b40d8f4
import
pygame
from
pygame
import
locals
import
os
#pygame提供了两个加载音乐文件的方法 pygame.mixer.Sound,主要加载ogg和wav音频文件。
#pygame.mixer.music,主要加载mp3音频文件。
#pygame.mixer.init()
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo图
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
# 字体
music_list
=
[]
path
=
"C:
\\
Users
\\
tang
\\
Desktop
\\
test"
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
num
=
-
1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音乐播放器音量
click
=
0
# 初始点击次数
play_button
=
stop_img
angle
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否正在播放
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
# 分
play_s
=
play_time
%
60
# 秒
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 歌曲的时间长度
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
# 旋转后的唱盘图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 绘制时间进度
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
"/"
+
info2
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,
(
170
,
440
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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