Commit 0bbb68c8 by BellCodeEditor

save project

parent c7fbcf48
Showing with 7 additions and 3 deletions
...@@ -4,6 +4,7 @@ from pygame import locals ...@@ -4,6 +4,7 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
FPSCLOCK=pygame.time.Clock()
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -14,8 +15,9 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮 ...@@ -14,8 +15,9 @@ logo_img = pygame.image.load('logo.png') # 下一曲按钮
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
?? if event.type == locals.QUIT:
?? # 接收到退出事件后退出程序
exit()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
...@@ -24,4 +26,5 @@ while True: ...@@ -24,4 +26,5 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
?? pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
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