Commit 05a1a6ad by BellCodeEditor

save project

parent c075cadc
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
screen = pygame.display.set_mode((640,480))
pygame.init() # 初始化 bg_img = pygame.image.load('background.png')
# 创建窗口 play_img = pygame.image.load('play.png')
screen = pygame.display.set_mode((640, 480)) stop_img = pygame.image.load('stop.png')
# 载入图片、资源 next_img = pygame.image.load('next.png')
bg_img = pygame.image.load('background.png') # 背景图 last_img = pygame.image.load('last.png')
play_img = pygame.image.load('play.png') # 播放按钮 logo_img = pygame.image.load('logo.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
while True: pygame.mixer.music.load('歌曲3.wav')
for event in pygame.event.get():
if event.type == locals.QUIT: # pygame.mixer.music.play()
exit() volume = 0.1
volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img botton = play_img
click = 0 click = True
while True: while True:
# 循环事件(操作)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
pygame.mixer.music.play()
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0 <or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 click = not click
if click%2 == 0: if click:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img botton = stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img botton = play_img
if volume <=0: screen.blit(bg_img,(0,0))
volume = 0 screen.blit(botton,(270,330))
if pygame.mixer.music.get_busy() == False: screen.blit(logo_img,(170,60))
pygame.mixer.music.play() screen.blit(last_img,(120,350))
screen.blit(next_img,(420,350))
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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