Commit ef9cf968 by BellCodeEditor

save project

parent 83df2a4f
Showing with 31 additions and 6 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
......@@ -17,18 +19,23 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
......@@ -52,21 +59,38 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
screen.blit(food, (apple_x,apple_y))
info = 'Score'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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