Commit 83df2a4f by BellCodeEditor

save project

parent f89407aa
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

import tkinter
def A():
name = e1.get()
password1 = e2.get()
password2 = e3.get()
print("用户输入的信息为:",name,password1,password2)
root = tkinter.Tk()
root.title("注册")
root.geometry("400x300+500+300")
root.resizable(width = False,height = False)
e1 = tkinter.Entry(root,show = None,font = ('宋体',14),bg = "light grey",width = 18)
e1.place(x = 140,y = 80)
e2 = tkinter.Entry(root,show = "*",font = ('宋体',14),bg = "light grey",width = 18)
e2.place(x = 140,y = 130)
e3 = tkinter.Entry(root,show = "*",font = ('宋体',14),bg = "light grey",width = 18)
e3.place(x = 140,y = 180)
lab = tkinter.Label(root,text = '您好!请填写注册信息',font = ("宋体",14),fg = "black",width = 40,height = 2,bg = "green")
lab.place(x = 0,y = 0)
l1 = tkinter.Label(root,text = "用户名:",font = ("宋体",14),fg = "red")
l1.place(x = 60,y = 80)
l2 = tkinter.Label(root,text = "密 码:",font = ("宋体",14),fg = "red")
l2.place(x = 60,y = 130)
l3 = tkinter.Label(root,text = "确认密码:",font = ("宋体",14),fg = "red")
l3.place(x = 40,y = 180)
button1 = tkinter.Button(root,text = "提交",fg = "blue",width = 15,command = A)
button1.place(x = 150,y = 250)
root.mainloop()
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File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
apple_y=random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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up.png

2.05 KB

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