Commit 37308cb6 by BellCodeEditor

auto save

parent 5f6c99af
...@@ -3,18 +3,14 @@ student2 = {'语文': 97, '数学': 98, '英语': 90} ...@@ -3,18 +3,14 @@ student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93} student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3} score = {'悟空': student1, '诺依': student2, '小贝': student3}
while True:
name = input("请输入学生姓名:")
if name in score:
for k, v in score[name].items():
print(k, v)
print("*" * 30)
else:
print("KEY ERROR ")
exit()
# 查询并打印出输入的名字对应的所有科目的成绩 # 查询并打印出输入的名字对应的所有科目的成绩
while True :
name = input("名字:")
if name in score :
a = score[name]
print('*'*30)
print(a)
for k,v in score[name].items():
print(k,v)
break
else:
print('输入错误')
\ No newline at end of file
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = "192.168.110.103"
port = 8080
ip = (host, port)
s.bind(ip)
s.listen(1)
conn, addr = s.accept()
while True:
conn, addr = s.accept()
# conn.send("ok.encode()")
while True:
data = conn.recv(1024)
print("收到来自",addr,"的连接")
print(data.decode())
if data.decode() == "close":
conn.close()
s.close()
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
apple_x = random.randint(0, 660)
apple_y = random.randint(0, 480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
host = "192.168.110.103"
port = 8080
ip = (host, port)
s.connect(ip)
while True:
message = input("你要发送的消息:")
s.send(message.encode())
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