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Commit
37308cb6
authored
Apr 30, 2023
by
BellCodeEditor
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parent
5f6c99af
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4 changed files
with
124 additions
and
14 deletions
diy3.py
first_test.py
lesson3-diy1.py
second_test.py
diy3.py
View file @
37308cb6
...
@@ -3,18 +3,14 @@ student2 = {'语文': 97, '数学': 98, '英语': 90}
...
@@ -3,18 +3,14 @@ student2 = {'语文': 97, '数学': 98, '英语': 90}
student3
=
{
'语文'
:
95
,
'数学'
:
100
,
'英语'
:
93
}
student3
=
{
'语文'
:
95
,
'数学'
:
100
,
'英语'
:
93
}
score
=
{
'悟空'
:
student1
,
'诺依'
:
student2
,
'小贝'
:
student3
}
score
=
{
'悟空'
:
student1
,
'诺依'
:
student2
,
'小贝'
:
student3
}
while
True
:
name
=
input
(
"请输入学生姓名:"
)
if
name
in
score
:
for
k
,
v
in
score
[
name
]
.
items
():
print
(
k
,
v
)
print
(
"*"
*
30
)
else
:
print
(
"KEY ERROR "
)
exit
()
# 查询并打印出输入的名字对应的所有科目的成绩
# 查询并打印出输入的名字对应的所有科目的成绩
while
True
:
name
=
input
(
"名字:"
)
if
name
in
score
:
a
=
score
[
name
]
print
(
'*'
*
30
)
print
(
a
)
for
k
,
v
in
score
[
name
]
.
items
():
print
(
k
,
v
)
break
else
:
print
(
'输入错误'
)
\ No newline at end of file
first_test.py
0 → 100644
View file @
37308cb6
import
socket
s
=
socket
.
socket
(
socket
.
AF_INET
,
socket
.
SOCK_STREAM
)
host
=
"192.168.110.103"
port
=
8080
ip
=
(
host
,
port
)
s
.
bind
(
ip
)
s
.
listen
(
1
)
conn
,
addr
=
s
.
accept
()
while
True
:
conn
,
addr
=
s
.
accept
()
# conn.send("ok.encode()")
while
True
:
data
=
conn
.
recv
(
1024
)
print
(
"收到来自"
,
addr
,
"的连接"
)
print
(
data
.
decode
())
if
data
.
decode
()
==
"close"
:
conn
.
close
()
s
.
close
()
lesson3-diy1.py
0 → 100644
View file @
37308cb6
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
# 贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
second_test.py
0 → 100644
View file @
37308cb6
import
socket
s
=
socket
.
socket
(
socket
.
AF_INET
,
socket
.
SOCK_STREAM
)
host
=
"192.168.110.103"
port
=
8080
ip
=
(
host
,
port
)
s
.
connect
(
ip
)
while
True
:
message
=
input
(
"你要发送的消息:"
)
s
.
send
(
message
.
encode
())
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